Anuar Zhumaev

Yota Devices · UI design & art direction · 2014

A phone
with two screens

The Yotaphone 2 had a 5-inch AMOLED screen on the front and a 4.7-inch always-on e-ink screen on the back. The back screen had no apps, and nothing to learn from except e-readers. I led its UI design, and we had 180 days to design everything on it.

Task
The interface system, widget system, core apps, graphic style, font, iconography and grid for the e-ink screen, and art direction for the teams building apps for the front screen.
Client
Yota Devices
Role
Lead UI designer and art director
Year
2014
Team
Seven designers, and the phone’s development team
Result
35+ apps and 700+ screens in the shipped Yotaphone 2

Everything in 180 days

The scope: UX and UI for 50 core e-ink apps (clock, calendar, calls, messaging and the rest), 10 apps for the front screen, and tested behaviour for every way the two screens meet: flipping the phone, moving an app from front to back, locking and unlocking.

Both screens: a photo on the colour front display, and the weather, calls and messages on the e-ink back

The first decision came before any design. The back screen could be a set of supplementary widgets, or a complete set of apps so you’d rarely need the front screen day to day. We chose the complete set.

Four e-ink back screens: a contact card with the weather, a chess game, a Go board, and a call from a contact

Full phone infrastructure

Besides leading the team, I designed hands-on. I built the groundwork, and the team took it on under my direction.

Four e-ink apps: the mail inbox, a message, a city weather screen with a line drawing, and the calendar

The groundwork was a grid and type that work on a 540×960 e-ink display: low contrast, no light of its own, with and without antialiasing, and a full redraw on every change to clear leftover pixels.

The grid system drawn over e-ink screens in coloured bands: the weather, a calendar month, and the same month without the overlay

What’s the smallest readable text? Serif or sans serif? How does a button feel responsive on a screen that’s slow to change? We tested and built at the same time, and settled on a mix of iOS and Material patterns that fit the framework’s limits.

Twelve phones with the type grid overlaid in colour on news, mail and article layouts

Animation had to go. In greyscale, e-ink shows 32 levels of grey but redraws the whole screen each time. A black-and-white mode can update any region in 50 ms, but it left ghost pixels: a clock hand sweeping 360° smeared the dial. We dropped animation and kept to what e-readers can do.

UX research and development

The hard UX wasn’t in the apps. It was in how they fit the phone: working with the front screen, having no back button, switching between screens, the lock screen, and the limits of e-ink itself.

We ran 17 rounds of tests over the 180 days, testing new iterations and apps every month. More than 2,000 people tested the device.

UX flows: navigation for supported and unsupported apps, the calendar event list, and the ways to open an application
The Yotaphone 2 lying face down, its e-ink back showing Saint Petersburg

35+ apps, 700+ screens

The plan called for 50 apps. We wrapped up with 35+ apps and 700+ screens, and the Yotaphone 2 shipped with them.

A waterfall of hundreds of e-ink screens: mail, weather, clocks, calendars, stocks, news, calls and chess